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ENDFIELD
News2026-03-02 18:00
Arknights: Endfield [Old Deep Water Dies, by Rising Tide It is Denied] DEV Comm

Dear Endministrator:

This is the Arknights: Endfield Team.

Since the commencement of the official release, we have received enthusiastic feedback and invaluable suggestions from Endministrators all over the world. Your support and expectations have always been the driving force behind our continuous iterations. Through this DEV Comm, we would like to introduce the optimizations that will be implemented in the [Old Deep Water Dies, by Rising Tide It is Denied] version.

▼// AIC Factory Gameplay Improvements

To provide a more flexible and convenient construction and usage experience, we have implemented several optimizations to the AIC Factory:

· Shared Facility Optimization: You can now directly remove shared facilities left by others from the map screen. At the same time, the UI styles for shared ziplines and your own ziplines have been differentiated, allowing you to quickly identify your own zipline routes.

· Zipline Experience Optimization: When mounted on a zipline facility before moving, a mini-map will now be added to the top-left corner. You can also click the mini-map to open the full map, making it easier to orient yourself before you start ziplining.

· Power Transmission Experience Optimization: The maximum distance for stretching cables has been extended. The connection range for Relay Towers has been increased from 90 meters to 100 meters, and for Electric Pylons from 40 meters to 50 meters(The maximum distance of power transmission remains the same), reducing interruptions caused by stretching cables to their limit. Additionally, power transmission will now remain active during story dialogue.

· Top View Mode Experience Optimization:

- Extended the maximum visible range in top view mode, making it easier to monitor large-scale production lines.

- On PC, you can now bind the [ESC] key to exit top view mode.

- PC now supports moving multiple selected facilities simultaneously by holding down the left mouse button.

- In controller mode, a [Move] option has been added to the menu that appears after selecting a facility. You can now directly press and hold the corresponding button to move the selected facility.

· Construction No Longer Restricted by Area: You can now construct facilities anywhere on the map using your materials, without having to return to the [Core AIC Area] or [Sub-PAC].

· Further Improvements and Additions:

- If a facility is restricted while being placed, the prompt text will more clearly explain the specific reason.

- Added a [Fluids for Spraying] option to [Quick Stash Filters]. If you uncheck it, bottles containing sprayable liquids will no longer be moved to the regional depot when using the Backpack's [Quick Stash] feature.

- Added engraved medal [Factory Simulation] for your collection display. Manually start and complete 5 simulations to earn the [Factory Simulation] medal. Manually starting and completing 10 simulations and 20 simulations each grants one chance to reforge the engraved medal.

▼// Combat System Optimization

In terms of combat, we have also made adjustments and optimizations based on your feedback:

· Enemy Attack Warning Optimization: Adjusted the attack warning effects for advanced and higher-tier enemies to make them easier to distinguish and less likely to be obscured by other effects, helping you respond more promptly.

· Team Status Optimization in Certain Protocol Spaces: When challenging Protocol Spaces related to [Operator Progression], [Weapon Progression], [RE-Crisis], and [Crisis Drills], team members will enter combat with a separate status set to full HP and full Ultimate Energy. You can reset the challenge at any time during combat, and your team's status will reset as well. After leaving the Protocol Space, the team's status will automatically revert to what it was before entering. These statuses will not affect each other, allowing you to focus more on the challenge itself.

▼// Resource Acquisition and Progression Improvements

To ensure a smoother experience for you in developing operators and forming teams, we have added and optimized several resource acquisition methods:

· New acquisition methods for [Basic Headhunting Permit]

- Starting from the new [Protocol Pass: Dark Currents], both the [Basic Supply] tier and [Originium Supply] tier have added [Basic Headhunting Permit] rewards.

- [Regional Stock Redistribution] and [Etchspace Salvage] will also add more obtainable [Basic Headhunting Permits].

· New Permanent Event [Beginner's Chartered Tribute]: After reaching specific progress in Chapter I of the main story, you can accumulate a total of [Chartered Headhunting Permit]×10 through the new permanent event [Beginner's Chartered Tribute]. Endministrators who have already met the progress requirement can go directly to the event screen to claim the rewards.

· New [Valley Multi-Line Engraving Kit] in Regional Store: After upgrading the Stock Redistribution system terminal in [Valley IV - Origin Lodespring] to Level 4, you can use [Valley Stock Bills] to purchase [Valley Multi-Line Engraving Kit]×1. With this, you can get an essence with three customized stats. In future versions, Engraving Kits are also planned to be added to the Stock Redistribution system in the [Wuling] region.

· [AIC Quota] Optimization

- When obtaining a 4/5/6★ operator for the first time, you will also receive [AIC Quota]×30. For operators you have already obtained for the first time, the additional [AIC Quota] will be sent via in-game mail after the new version is launched.

- If you have more operator [Tokens] than required to reach their max potential, you can convert the excess [Tokens] into Quota with one click in [Quota Exchange].

▼// Interactions and Quality-of-Life Improvements

We aim to make the daily gameplay experience smoother for you through continuous optimizations:

· Mission Guidance Optimization: Added a [New Area] tag to missions that unlock exploration areas, making it easier for you to prioritize mission completion.

· Operational Manual Optimization: Added quick navigation for completing certain Operational Manual tasks, reducing extra steps.

· Cutscenes & Cinematics Optimization: Optimized the skip feature so certain dialogue triggers can be skipped immediately; simplified scene transitions when entering [Etchspace Salvage] and [Umbral Monument], reducing the wait time caused by repeated animations.

· Weapon Screen Optimization: You can now check weapon skill details from the weapon potential upgrade and essence screens, making it easier to compare and decide.

· Map Screen Optimization: The remaining number of gatherables in rare gathering sites will now be directly displayed on the map. Additionally, new markers have been added for mineral beds in the current area that are either not connected to a mining rig or not being mined properly.

· Friend Visit Optimization: You will now be teleported back to your original location when leaving a friend's ship.

· Planting Gameplay Optimization: Shortened the time required for actions such as germinating, watering, fertilizing, and harvesting to reduce wait time. Improved fertilization efficiency: When fertilizing plots during the growth phase, the growth boost from [Burdo-Muck] has been increased from 1 minute to 1 hour.

· Red Dot Notification Optimization: Adjusted the notification logic for multiple systems, reducing the frequency of prompts to make the screen cleaner.

· Gatherables Pickup Optimization: Rare gatherables that are not picked up in time will be automatically sent to the mail cache for later retrieval.

▼// Optimization Content Still in Development

We fully understand Endminitrators' expectations regarding the game content. In addition to the contents of this update, more improvements and new features are currently in active development, covering various aspects such as gameplay experience, interface interaction, and control experience. These contents are currently in a phase of steady development and fine-tuning and are expected to be implemented in future version updates for everyone to experience.

Here is an early preview of some of the planned content:

· Add quick actions for Dijiang's [Control Nexus], enabling one-click product collection and production setup, as well as one-click clue collection and placement.

· Add controller button remapping for both AIC and Exploration Mode controls, supporting Endministrators' different playstyles during exploration and combat.

· Add batch gear crafting function, allowing Endministrators to craft multiple gears quickly.

· Optimize the ordering logic of essence. To help Endfministrator choose the proper essence, the essence that can be matched closely with weapon skills will be recommended.

· Optimize the way of completing and claiming [Basic Training] rewards. If Administrators have already acknowledged the knowledge in [Basic Training], you'll be able to finish the training and claim rewards by clicking "Content Mastered (complete training)" in one click.

· After upgrading the [Recycling Station] to a certain level, you'll be able to remotely collect Aerospace Material with one click.


Beyond what's covered in this Dev Comm, more new systems, gameplay features, and optimizations are currently in development. We will continue to listen to your feedback and keep refining the overall gameplay experience.


Thank you again for your continued interest and support for Arknights: Endfield, Endministrator!


Arknights: Endfield Team

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